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#include "gamebuilder.h"
#include <bu/sio.h>

using namespace Bu;

GameBuilder::GameBuilder()
{
}

GameBuilder::~GameBuilder()
{
}

void GameBuilder::setLiteral( const Variable &v )
{
	vLiteral = v;
}

void GameBuilder::setGameParam( const Bu::String &sName )
{
	sio << "Set game param '" << sName << "' to " << vLiteral << sio.nl;
	hGameParams.insert( sName, vLiteral );
}

void GameBuilder::beginFunction( const Bu::String &sName )
{
	sio << "New function: " << sName << sio.nl;
}

void GameBuilder::endFunction()
{
	sio << "Function ended." << sio.nl;
}

void GameBuilder::beginSituation( const Bu::String &sName )
{
	sio << "New situation: " << sName << sio.nl;
}

void GameBuilder::endSituation()
{
	sio << "Situation ended." << sio.nl;
}